CSGO: Operation Vanguard beendet, Nuke aus Active Duty entfernt

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Valve hat die Operation Vanguard gestern offiziell beendet und nutzt die Gelegenheit, einige Änderungen an CSGO vorzunehmen. So fliegt Nuke aus dem Active Duty, das Tagging wurde leicht verändert und die Bewegungsgeschwindigkeit mit der AWP reduziert.

Die Operation Vanguard ist nun offiziell und auch wirklich beendet. Valve hatte die Operation Anfang Februar nochmal um einige Wochen bis Ende März verlängert und damit allen Spielern mehr Zeit zum Komplettieren der Karten und Missionen verschafft. Mit dem Ende von Vanguard gibt es aber auch ein neues Update für Counter-Strike: Global Offensive und damit einige Änderungen.

So ist Nuke nicht mehr Teil der Active Duty-Gruppe und wird durch die im Dezember 2014 überarbeitete Karte Train ersetzt. Nuke ist aber nicht komplett Geschichte. Die Karte wandert stattdessen in die Reserve. Diese Änderung wurde bereits vor einigen Tagen per Twitter angekündigt und den Pros der Twitter-Meldung nach sogar schon zur ESL One in Katowice mitgeteilt.

Darüber hinaus hat Valve viele kleine Änderungen und Justagen am Gameplay von Counter-Strike vorgenommen. Vor allem am Tagging wurde gedreht, so dass mobile Waffen dezent höhere Auswirkungen haben sollten und mehrere Treffer zudem effektiver sein sollten. Wer sich bislang mit dem Thema Tagging noch nicht auseinandergesetzt hat, bekommt dazu von Valve in diesem offziellen Tagging-Guide alles Wichtige an die Hand.

Für ganz unterschiedliche Reaktionen sorgt eine Änderung an der AWP. Valve hat die Bewegungsgeschwindigkeit reduziert, wenn man mit der AWP heranzoomt. Von Lob über Tadel bis Geflame ist seitens der Community derzeit alles zu lesen. Ferne wurde der Preis für den M4A1-Schalldämpfer von 3100 auf 3200 angehoben, die Magazingröße der Tec-9 wurde auf 24 reduziert und die Genauigkeit der MP9, MP7 und Mac-10 erhöht.

OPERATION VANGUARD

  • Operation Vanguard has come to a close.

MAP GROUPS

  • Train has been added to the Active Duty map pool.
  • Nuke has been moved to the Reserve map pool.

GAMEPLAY

  • Smoke grenades are now more reliably kept track of on the client to prevent mismatches between smoke particle visuals and screen overlay visuals.
  • Fixed players being able to double stack inside a smoke to peek out of the top (and be really hard to see from outside the smoke).
  • Updated expiration of the smoke screen overlay to match more closely to the visuals of when the third person particles expire and vice versa.
  • Updated the vertical position slightly of the smoke particles to reduce seeing though edges of the smoke (particularly at the bottom).
  • Fixed spectator sometimes not getting the smoke overlay for the player they are spectating when that alive player is inside smoke.
  • Improved spawnpoint selection code to not spawn at occupied spawn points or spawn points of a different team.
  • Tagging values have been tweaked slightly to increase tagging on higher mobility weapons, and updated values for tagging on multiple hits to make it more effective (Added a guide to explain how tagging works: http://steamcommunity.com/sharedfiles/filedetails/?id=412879303
  • Increased price of the M4A1-Silencer from 3100 to 3200 to align the weapon’s price with its utility.
  • Increased Tec-9’s damage fall-off to reward players that close engagement distance.
  • Lowered Tec-9’s magazine size to 24 to reward more discriminate firing.
  • Lowered scoped movement values for AWP and Autosnipers.
  • The accuracy of the MP9, MP7, and Mac-10 have been improved.

STATRAK

  • Trade up contracts work on StatTrak weapons.
  • There is now a StatTrak swap tool available for purchase. It swaps the StatTrak value between two of the same weapon.

SERVER BROWSER

  • Fixed the server browser showing the map workshop path in the “Map” column.
  • Added a sortable column to the server browser to display whether a server is running a map from the workshop or not.
  • Added a sortable column to the server broswer that displays icons for popular game mods running on that server.
  • Server browser will save the layout changes made between game sessions.
  • Updated the first time server browser pop up message.

UI

  • Fixed scoreboard hiding at match end when you bring up a player’s Steam profile.
  • Added a game option in team options section to control whether lobbies get created with public access or private requiring invites for friends.
  • Added Flavor Text to the Bank collection.

MISC

  • Add surround sound support (quad/5.1) on Linux.
  • Marked nav commands as a cheat to protect against potential server exploits.
  • Chicken kills are now logged in CS event logs on game servers including attacker and weapon information.
  • HE grenade detonations are now logged in CS event logs prior to logging player deaths from corresponding HE grenade explosion.
  • Added sv_reliableavatardata 2 game server setting for LAN tournaments production. In this mode the game server will load player avatars from corresponding csgo/avatars/76512345678-.rgb files (or csgo/avatars/default.rgb if the corresponding SteamID avatar is missing), and avatars will be recorded in GOTV demos. To produce avatars rgb files tournament operators can place 64×64 png player avatars as csgo/avatars/76512345678-.png and run the client-side command cl_avatar_convert_rgb to convert all 64×64 png files into rgb format.
  • Optimized the process of logging in players to matchmaking backend during game updates.

MAPS

  • Dust2
    • Opened up skybox around Long A double doors, Catwalk and Short
    • Improved visibility around blue car in Long A
    • Fixed render distance on a crate in CT spawn
  • Mirage
    • Opened up skybox around back of apartments
    • Simplified sides of CT sniper window in mid
    • Raised cover slightly in upper mid
    • Fixed visibility through a crate in Bombsite A
  • Overpass
    • Opened up and simplified Bombsite A
    • Added back stairs to pit near Bombsite A
    • Opened up semi-open door in bathrooms, fountain side
  • Cobblestone
    • Smoothed out movement in Bombsite B
    • Removed corner on left side of T tunnel into Bombsite B
    • Haystack near Long A now requires a jump to get on top
  • Train (Thanks c0tton and adreN!)
    • Various optimizations
    • Removed collision at top of ladders
    • Pushed Bombsite A further back towards CT side
    • Added a third train car to A site to reduce amount of long sightlines
    • Added a peek-position inside T main
    • Opened up area on the left side of T main exit
    • Moved dumpsters in Ivy
    • Raised crane in Bombsite A
    • Blocked extremely tight angle from lower CT ramp towards T ramp in Bombsite B
    • Prioritized CT spawn positions
  • Cache
    • Fixed an exploit boost at A
    • Added a decal indicating the boundaries of the A bombsite’s plantzone
    • Made white tarps on crates more spammable (Thanks Mod645!)
    • Fixed shadows casting into A main shed from boost spot
    • Improved readability from middle to A site container
  • Shorttrain
    • Added back to map rotation